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SAROS - Lighting - Priestess

I was the lighting owner for the Priestess boss fight.
This was an extra challenge because of the 3 unique bossfight phases and the blends in-between.

I was responsible for everything lighting related for priestess including:
- Sky & Atmosphere
- Level lighting
- Fog and some VFX placements
- Polish & optimization
- Transition between phases
I want to thank everyone at Housemarque, Nixxes and everyone else who contributed to this game.
Special shoutout to the Environment artist working on this part of the game:
https://www.artstation.com/patrickblankenzee
https://www.artstation.com/davidszieber
https://www.artstation.com/matsdegraaf

And a shoutout to all the other lighting artist on this project!
https://www.artstation.com/niburg
https://www.artstation.com/mbirkettsmith
https://www.artstation.com/dschhhhh
https://www.artstation.com/ruusi
https://www.artstation.com/myvanwy

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